Research Fellow

My research examines the intersections and entanglements between games, technologies, beings, places, and environments. In this role at the Centre, my work focuses on how place-based art and games inform people’s cognitive and affective experiences of place, identity, belonging, and cultural memory.
I’ve also written about the histories and discourses of location-aware and augmented reality technologies; digital and tabletop games and platforms; and libraries and universities. I’ve published five books, among them Location-based Gaming (2018), Public Libraries in the Smart City (2018) and The Library as Playground (2022). My pronouns are they/he.
